Studio Dynamics within the EDI

March 5, 2012

The EDI Studio is a dynamic one, which brings together people from various disciplines and allows for exchange of ideas through inividual and group work. This centralized design studio operates mainly from Pratt Institute, Brooklyn Campus and uses RAA’s Culture and Media Lab as an extended facility. The studio allows for collaborative exchange with professionals […]

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Questions for ‘Bigger Ideas’

March 5, 2012

Following the research stage of the competition, Parks for the People posed provocative questions that could be applied to both the National Park Services and our specific site, Hopewell Furnace National Historic Site. Our design studio used these questions as a framework to step back and investigate our big ideas for the Parks and how these could be applied across other […]

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Small Studies, Big Ideas

March 5, 2012

The design team is not thinking of a literal representation of “Alice in Wonderland”. Rather, we  feel the best way to create a whole ‘new world’ is through abstraction of key allegorical elements.  We have been playing with scale to heighten the illusion of fantasy and drama.  To achieve this, we are finding new ways […]

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Setting the mood for “ONCE UPON”

March 5, 2012

We started with putting together mood boards that gave a sense of the textural quality we were trying achieve for our set. The idea was to use exaggerated scale to create the desired impact.

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Process sketches

March 5, 2012

We made many sketches to depict our ideas of using exaggerated scale to create interest. We decided to go with the script of the performance and created an over all scene of the forest from Alice in Wonderland, this scene is intented to be modified for the first and the third act through use of props […]

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Virtual Free Museum

March 5, 2012

Site Study

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Analysis of Collection

March 4, 2012

Emotion Diagram depicts the level of emotional attachment each individual has for their given item. Freeness Analysis depicts the perceived valuation of each item based on four determining factors including ease of communication during the exchange interaction, the distance traveled to receive the item, the ease of transportation of the object, and the cleaning process of […]

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Long Island Children’s Museum table prototype

March 4, 2012

We have been asked to re-imagine a pop-up afternoon activity cart for the Long Island Children’s Museum. The cart will define the space where the crafts are taking place as well as house all the necessary equipment. We are currently in the prototyping phase of designing portable tables. These tables need to be light and […]

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Space Planning

March 4, 2012

23 days till Opening Night and we have a PLAN (literally)! Considering anthropometrics, we developed on three different ways to install our modules, shifting the point of entry in each. The layout designed allows for uninterrupted circulation through the lobby.

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Virtual Free : A Social Experiment

March 4, 2012

Mission Statement The Virtually Free Museum is a study of contemporary culture through the process of exchange, commerce and communication in the virtual world and how it affects and relates to the physical. The goal of the museum is to make the curatorial and collection process entirely transparent by provoking the visitors to participate in […]

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